Just a quick recap on how my 1:200 crit went. I think the crit went quite well overall with a lot of good feedback.
Plan
We were asked to bring in both are 1:500 and 1:200 plans, mainly to see how our plans and ideas for the site have changed. The main change I have made to my site is the change in level for the cycle path as originally in the 1:500 I had it at the same level but I felt that the cycle path should be kept separate so that cyclist have a certain area and won’t interfere with other users. To reinforce it being separate from the main pedestrian part of the promenade I decided to change the level of it, as a result this led to steps being added and along with that planted steps. Other changes were including rock boulders for seating to provide an informal area that could also be climbed, which would appeal to my chosen concept of playful. I also decided to have some of the mounds completely planted to add further interest and colour from the planting.
Feed Back
The main focus on the feedback
· Rendering needed to be slightly lighter
· Needs to include section lines and direction of view
· Annotation
· Shadows on mounds to show there three dimensional aspect and also to keep them from fading into the back ground
· Include trees and the shadows
On this plan I have looked at shadows on the mounds and it really does make the mounds stand out and show there three dimensional aspect. Currently on this plan the trees are missing as im still working on the best way for me to render them but I’ll post the new plan when I have chosen how I want to render them along with the trials.
Sections
The four sections I drew for this crit were two at 1:100 both going from the road to the beach front as showing context is really important in all aspects of our drawings. The other two were at 1:50 and showed areas that showed more design detail. For the sections I wanted to try section elevations i think they work well and served as a good first attempt.
Feed Back
The main focus on the feedback
· Needs a heavier ground line
· Annotation too heavy
· Add the level information
· Condense length of labels
· Make backgrounds lighter
· Add more people
· Smaller scale bar
Sequential Sketches
For the sequential sketches I wanted to use a mix of hand rendering and computer rending using Photoshop. I wanted my sketches to be colourful and fun and to show a lot of people using the site and the different ways the site can be enjoyed so that the playful concept is reinforced throughout.
Feed Back
The main focus on the feedback
· Sketches show lots of character but need to be spatially descriptive
· Too big need to be smaller so all eight fit on a page
· Possibly look at lightening the sky
· Keep the edges crisp
· Visuals work if reduced but the text is all over the place
· Use the opacity tool more
· Show the sequence of the sketches on the a plan
Overall I think this particular crit has been one of the most important for me as I feel that I have now developed a style that I like, however it still needs to be refined.